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Articles by "Google I/O"
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Google I/O is approaching, and with over ten quality talks lined up, we should all strive to be attentive, avid learners. But for the last Android session of the conference, we thought it would be fun to unwind and open up the podium for lightning talks. This is where anyone can take the stage for six minutes and talk about anything. If you've done a cool hack involving Android, if you've devised a clever technique for a common problem, or even if you just want to get up on your soapbox for six minutes to appeal to your fellow developers, this is your time to be heard.

For those planning on attending Google I/O, we need you to submit and judge lightning talk proposals through a Google Moderator series we've set up. Please go ahead and start submitting your proposals. You only have 250 characters to describe the talk, which may be 110 more characters than you've been used to these days.

Voting is open from now until the moment the session starts. We'll take the eight highest rated talks and will call upon each speaker to take the stage. Remember you only have six minutes. Exceed that, and our security force tackles you off the stage. Thanks and see you all at I/O!

I admit, I've been talking big about Google I/O in my last few posts. But I'm entirely serious: Google I/O is going to be the Android developer event of the year, no doubt about it. I want to take a few minutes to explain why.

The most exciting aspect, to my mind, is the technical content. We have 9 sessions listed now on the Google I/O sessions site, and we're working on still more. (And that's not even including the fireside chat with the Android Core Technical Team.) I recently sat down with some of the speakers to discuss their topics, and found that this is very solid material. Here are some of the sessions I'm excited about.

My background is strictly in engineering, and I never had the chance in college to take any design courses. So one session I'll definitely be at is Chris Nesladek's "Pixel Perfect Code". He's going to start with the basics, and give us an overview of the theory of UI design, and then explain the principles that we use when designing the core Android UI. If you like the UI updates that you've seen in the Android 1.5 "Cupcake" user interface, then be at this session.

My particular team works intensively with developers to help them build and launch applications. Justin Mattson is going to share some of the hard-earned debugging and performance techniques that we've picked up in our work with partners. He's going to walk you through some actual, real-world apps on the Android Market and show you how we squeezed the bugs out of them.

Now, they told me to focus on only one or two sessions in this post, but forget that. I can't resist! I have to tell you about a couple more, like David Sparks' session on the media framework. One of the most common questions we get asked goes something like "dude, what is up with all these codecs? AAC? MP3? OGG? MPEG? H264?" David's going to answer that question—among many others -- and explain how the media framework is designed and operates. Armed with this new understanding, you'll be able to make smarter choices as you design the media components of your own apps.

And last (for today), I want to mention Jeff Sharkey's "Coding for Life—Battery Life" session. A statement like "it's important to code efficiently on mobile devices" is deceptively simple. It turns out that what constitutes efficient code on, say, the desktop is sometimes woefully hard on battery life, on mobiles. What I've learned to tell developers is "everything you know is wrong." That's why I'm looking forward to Jeff's session. He's going to go through a whole basket of tips and tricks, backed up by some nice crunchy numbers.

And of course, these are just the technical sessions (and not even half of those.) We're also going to have quite a few folks representing some of our app developer and Open Handset Alliance partners at Google I/O, but I'll save those details for another post. I'm also looking forward to turning the tables, and giving some of you the floor. Besides the fireside chat where you can ask the Core Technical Team all the thorny technical questions you've been saving up, there's also a Lightning Talks session just for Android developers, and an Android Corner mixer area in the After-Hours Playground.

I'm also excited about a few surprises we've lined up... but I can't say anything about those, or they wouldn't be surprises, would they?

So, there you have it. Excitement! Drama! Surprises! It's like a movie trailer, but without the awesome voiceover. I hope it worked, and that you all are looking forward to Google I/O as much as I am. (By the way, I'm instructed to inform you that you can save a bit of coin by registering early. You might want to hurry though, since early registration ends May 1.)

Happy Coding!

For no particular reason other than to celebrate this particular Monday, I wanted to update developers on two Android-related news items.

If you're a developer who will be in the San Francisco Bay Area at the end of May, I hope you'll join us at the 2009 Google I/O developer conference. You might have already seen the sessions we had listed for Android, but today I'm quite pleased to let you know that we've added a few more Android-related sessions. You can find the full list plus abstracts on the Google I/O site, but here are the titles:

  • Turbo-Charge Your UI: How to Make Your Android UI Fast and Efficient
  • Pixel-Perfect Code: How to Marry Interaction and Visual Design the Android Way
  • Supporting Multiple Devices with One Binary
  • Debugging Arts of the Ninja Masters
  • Coding for Life—Battery Life, That Is
  • Writing Real-Time Games for Android
  • Android Lightning Talks

These sessions don't even include the "fireside chat" with the Core Technical Team that we have planned. We're working on still more sessions too; keep an ear to the ground on this blog and the Google I/O site for the latest info. I'm pretty excited about how the Android sessions for Google I/O are coming together. I think it's going to be a great event, and I hope to meet many of you there.

The other topic I want to mention is that our partners at HTC have uploaded a new system image for Android Dev Phone 1 owners. This new image is mostly the same as the one we mentioned earlier this month, but adds voice dialing. Note that not all features will work correctly in all countries, such as voice dialing and Google Voice Search which currently only work well for US English. Additionally, there are some features that we aren't able to make available at all in some countries. For instance, this build can't currently include Google Latitude due to privacy standards in some regions. We'll always keep the ADP1 builds as full-featured as we can, but it's important to remember that these devices are primarily intended for development, and won't necessarily have all the features included on mainstream builds.

I hope this news is useful to you. As always, happy coding!

MKRdezign

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