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I'm pretty happy today, for two reasons. First, I'm happy because I get to let everyone know that we're releasing a beta SDK. You can read about the new Android 0.9 SDK beta at the Android Developers' Site, or if you want to get straight to the bits, you can visit the download page. Once you've got it, be sure to visit our Developer Forum if you have any questions.

Back in November, we made some SDK builds available that we referred to as "early look" SDKs. The goal was to give developers insight into the platform as early on as possible, and to get some initial feedback. Since then, we've been working with our Open Handset Alliance partners to incorporate much of that feedback, and finish the first devices. Since those devices are shipping in the fourth quarter, the platform is now converging on a final "Android 1.0" version.

The beta SDK that we're releasing today is the first big step on the SDK's road to compatibility with 1.0. Since this is a beta release, applications developed with it may not quite be compatible with devices running the final Android 1.0. However, the APIs are now pretty stable and we don't expect any major changes. If you're one of the many developers who were waiting for something a bit more mature, this might be a good time to take another look.

Since we're now moving quickly toward 1.0, it may also help to know which direction we're headed. To help out, we've also prepared a development roadmap. This will be a living document, and we'll keep it up to date as the Android landscape evolves. Currently it covers the next few months, roughly through the end of the year and a bit into next year. We'll update it with additional detail as we are able to, but even right now it can help give you a picture of how things will play out as the first phones draw near.

Enough of that though -- you're probably wondering what's actually new in the SDK. Well, you should read the Release Notes, the Change Overview and the API Delta Report for all the details, but here are a few highlights:

  • First and most obviously, the new Home screen is included, along with a ton of UI changes for 1.0.
  • Some new applications are included: an Alarm Clock, Calculator, Camera, Music player, Picture viewer, and Messaging (for SMS/MMS conversations.)
  • Several new development tools were added, such as a graphical preview for XML layouts for users of Eclipse, and a tool for constructing 9-patch images.
  • Since we've got a new Home screen application now, we thought the now-obsolete version from the M5 early-look SDK might be helpful to developers, so its source is included as a sample.
  • A number of new APIs are fleshed out and improved, and others are now close to their final forms for 1.0.
  • Tons of bugs were fixed, of course. (If you had problems with the MediaPlayer, try it now!)

There are a lot of changes -- the ones in the list above are just my personal favorites, so you should check out the links above for the full story. Not all the changes are additions, though: I'm sorry to say that we had to remove a few things, such as the GTalkService (for security reasons), and the Bluetooth API. There's a bit more detail in the links above, and we'll follow up on those in particular here in this blog to give you the scoop. In fact, we've got a little list of topics we want to talk about here, so stay tuned.

At the top of this post I said I was happy for two reasons, and now you know one of them -- but what about the other? Well, the second reason is because now that this is out I can finally go get some sleep!

We are pleased to announce that a new open source sample application—called AndroidGlobalTime — has been added to the apps-for-android project.





It's a 3D world clock developed by an engineer at Google and may serve as an illustrative example of how to use the OpenGL ES APIs in your Android applications.



Just a quick word on how to use AndroidGlobalTime. When you launch it, you'll see a spinning globe showing day and night regions. Pressing the space bar will overlay an analog clock with the time corresponding to location you're currently examining. The arrow keys allow you to spin the Earth and traverse through different time-zones while the clock is displayed. Pressing the center key in the emulator toggles between a 3D and 2D view of the earth. Pressing the L key will turn the city lights on or off. You can also zoom-out by pressing 2 and zoom-in by pressing 8.

Hope you find this helpful!

It's been a busy few weeks here as we've wrapped up the first round of the Android Developer Challenge. We'd like to share a couple pieces of information with you:

  • The full list of judges is now available. It was fun to work with such a diverse group of judges from different companies all around the world.
  • A slide deck of the Android Developer Challenge prize recipients is also available. The deck includes descriptions and screenshots of the 46 recipients who consented to sharing their information and is a great way to get a feel for the quality of apps submitted.

The prize recipients' entries were just the tip of the iceberg in terms of great applications submitted, and we'd like to thank and congratulate everyone who entered the challenge. We look forward to seeing all of the application in the hands of consumers with Android devices.

Well, the submission deadline for the first Android Developer Challenge has come and gone, the apps are in, the judges are finished, and the waiting is over. We got a lot of great submissions, and I can tell you personally that the competition was fierce. I didn't see all 1,788 submissions, but I saw quite a lot of them, and I uttered more than one wail of despair as some of my favorite submissions didn't quite make the cut, by razor-thin margins in some cases. But, the judges have spoken.


Speaking of the judges...we'll soon publish a list of who the judges are, but I know many of our developers are still curious: what were all those judges doing? Well, the short answer is that they were judging applications using a custom laptop configuration that we provided. But we thought some people might be interested in the "long" answer, so we put together this blog post. If you're not interested in the gory details of the judging, you can stop here; but if you are interested, read on!


How We Got Started


Making the Challenge fair was by far our primary goal. We knew we had to do whatever we could to make sure that the judges' scores are based solely on their review of the application. We automated as much as possible, to make it easy for judges to focus on judging, and not on administrivia or complicated setup.


The first thing we realized was that we were going to have way more submissions than any single judge could look at. No one could review all 1,788 submissions in a reasonable amount of time. On the other hand, we definitely needed more than one judge reviewing each submission. Our goal was to have each submission reviewed by four different judges, with a minimum of three.


The big question was then: how many judges would we need?


For 1,788 submissions, a panel of 4 judges per application meant that we needed a whopping 7,152 reviews to be performed. Since our judges would have to be crazy to agree to do more than 75 reviews, we needed at least 95 judges. In the end we recruited around 125, including backup judges.


Making Order out of Chaos


The next thing we realized was that judges need to be able to actually review the submissions. Since the judges came from our Open Handset Alliance partners and many are not engineers, we knew that we couldn't send instructions like "run the M5-RC15 emulator, open a terminal window, and run the command adb push geodb /data/misc/location—and don't forget the --sdcard option!" They'd think we were quoting Star Wars.


Besides that, we also knew that once we gave the judges their assignments, what they did was out of our hands. We couldn't control how the judges review the applications, but we could certainly make it as easy as possible for the judges to do a thorough review.


So, we built a program in wxPython that automates judging. This application launches a clean emulator for each submission, supports emulator features like SD card images and mock location providers, and allows judges to launch multiple emulators and simulate calls and SMS messages for applications which need that functionality. We asked our friendly neighborhood Google Tech Stop for 140 laptops, installed Ubuntu Linux and our software on one, and then cloned that installation for use on all the others. We then had a huge shipping party, where we imaged, boxed, and shipped 115 or so laptops in one day.


An important side effect of these custom laptops is that they are all identical. This means that each judge's experience of the submissions was the same, which eliminated the risk of one judge rating an app poorly just because it ran slowly on his personal computer.


Managing All that Data


Once we sent 100+ laptops all over the world, we needed a way to get the data back. Another goal was to eliminate as many sources of human error as possible. With 7,152 reviews to complete, and 4 categories per review, that's 28,608 scores to keep track of. Mistakes would be bound to happen, so filing paperwork or transcribing scores by hand from one file to another was out of the question.


Our solution was the Google Data web API for accessing things like Google Spreadsheets and Google Base. Here's how it worked.


  • We wrote a Python program to randomly assign applications to judges for review.
  • Using the Spreadsheets API, that program generated a Google Spreadsheet for each judge, pre-filled with that judge's assigned submissions and space to enter scores.
  • The program installed on the laptops also used the Spreadsheets API to fetch a given judge's assignments.
  • When the judge scores a submission, those scores were posted back into the spreadsheet.
  • After the judging period concluded, a separate program walks over all the judges' spreadsheets, computing the final scores.

This approach had two great things about it: first, it didn't require any new server infrastructure to make it work. Second, our "database" had a built-in rich "admin" UI for managing the data — namely, Google Spreadsheets itself. If any of our judges ran into problems or needed help, we could simply open that spreadsheet in our browser and review or fix problems.


This approach worked quite well, and I'd bet that the judges didn't even know the Spreadsheets API was being used, unless they actively poked around.


Tying Up the Loose Ends


Of course, our work wasn't done once we retrieved all the submission scores. We couldn't just average up the scores, you see. First, judges could recuse themselves from scoring specific submissions; perhaps they were assigned an application similar to one their own company is working on, or perhaps they realized they knew one of the authors. Second, despite our best efforts there was a chance that some judges might have a problem — for instance, if one judge had a poor network connection but reviewed an application that requires the network, then that judge might have scored the application unfairly poorly.


Here are the major outlier scenarios that we were concerned about:

  • Cases where judges recused themselves.
  • Submissions where one judge reported a problem with the application, but all the other judges reported good scores. (It seems odd for only one judge to have a problem.)
  • Cases where one judge's scores were an outlier compared to the other judges' scores.

For the first two cases, we simply discarded the outlying data points, if we had enough. For instance, if three judges reported good scores and one recused herself, we simply dropped that fourth score. If dropping the conflicting score would have brought the application below three reviews, we sent it back for review by a new judge to bring it up to our minimum number of judges per application.


The third case is more subtle. Just because a judge rated an application differently than others doesn't mean that that review is invalid, so we can't simply discard outliers. Instead, we took the highest and lowest scores in each category and gave them half weight. The effect is to bring the average scores a bit closer to the median scores, which helps minimize the impact of unusually high or low scores. This process was applied to all submissions (not just "suspicious" scores) since it has a minimal effect on submissions that don't have a large outlier.


We actually ran the whole process above twice: first we ran it to choose a first cut of the top 100 submissions from the original 1,788, and we then sent those 100 to a second group of judges for selection of the final 50. (Actually, the "top 100" were really "top 119", since we added a few more submissions to accommodate scoring ties in the first round.)


Wrapping Up


Now you know what we've been spending all our time on, and what's been keeping us up at night (sometimes literally)! Throughout, our key objectives were to keep the process fair, let the judges focus on judging, and give applications the benefit of the doubt in cases of scoring outliers.


What's next? Well, the 50 submissions that were awarded a prize now begin the refinement process for their Round 2 submissions, which will award the final, larger prizes to the top 20 applications. I also hope that the developers of the other great apps that didn't receive prizes will consider the second Android Developer Challenge, which should begin later this year.


To everyone, I'd also like to say thanks for participating, and congratulations on your hard work!

As you may have heard, the results from Android Developer Challenge Part 1, Round 1 were announced to all the participants late last week. We're still working on pulling together a more extensive listing for each application that made it into the top 50, but in the spirit of releasing early and often, here's a list containing the name of the application and its author(s):

  • AndroidScan - Jeffrey Sharkey

  • Beetaun - Sergey Gritsyuk and Dmitri Shipilov

  • BioWallet - Jose Luis Huertas Fernandez

  • BreadCrumbz - Amos Yoffe

  • CallACab - Konrad Huebner and Henning Boeger

  • City Slikkers - PoroCity Media and Virtual Logic Systems

  • Commandro - Alex Pisarev, Andrey Tapekha

  • Cooking Capsules - Mary Ann Cotter and Muthuselvam Ramadoss

  • Diggin - Daniel Johansson, Aramis Waernbaum, Andreas Hedin

  • Dyno - Virachat Boondharigaputra

  • e-ventr - Michael Zitzelsberger

  • Eco2go - Taneem Talukdar, Gary Pong, Jeff Kao and Robert Lam

  • Em-Radar - Jack Kwok

  • fingerprint - Robert Mickle

  • FreeFamilyWatch - Navee Technologies LLC

  • goCart - Rylan Barnes

  • GolfPlay - Inizziativa Networks

  • gWalk - Prof. Dr.-Ing. Klaus ten Hagen, Christian Klinger, Marko Modsching, Rene Scholze

  • HandWx - Weathertop Consulting LLC

  • IMEasy - Yan Shi

  • Jigsaw - Mikhail Ksenzov

  • JOYity - Zelfi AG

  • LifeAware - Gregory Moore, Aaron L. Obrien, Jawad Akhtar

  • Locale - Clare Bayley, Christina Wright, Jasper Lin, Carter Jernigan

  • LReady Emergency Manager - Chris Hulls, Dilpreet Singh, Luis Carvalho, Phuong Nguyen

  • Marvin - Pontier Laurent

  • Mobeedo - Sengaro GmbH

  • Multiple Facets Instant Messenger - Virgil Dobjanschi

  • MyCloset - Mamoru Tokashiki

  • PedNav - RouteMe2 Technologies Inc.

  • Phonebook 2.0 - Voxmobili

  • PicSay - Eric Wijngaard

  • PiggyBack - Christophe Petit and Sebastien Petit

  • Pocket Journey - Anthony Stevens and Rosie Pongracz

  • Rayfarla - Stephen Oldmeadow

  • Safety Net - Michael DeJadon

  • SocialMonster - Ben Siu-Lung Hui and Tommy Ng

  • SplashPlay

  • Sustain- Keeping Your Social Network Alive - Niraj Swami

  • SynchroSpot - Shaun Terry

  • Talkplay - Sung Suh Park

  • Teradesk - José Augusto Athayde Ferrarini

  • The Weather Channel for Android - The Weather Channel Interactive Inc.

  • TuneWiki - TuneWiki Inc.

  • Wikitude-the Mobile Travel Guide - Philipp Breuss

  • Writing Pad - ShapeWriter Inc

Those of you following along carefully at home (or who bothered to read this far) will notice that there's only 46 in this list. 4 winners opted to continue their efforts in secret and so while we congratulate them too, we can't list them here.

Regardless, congratulations to all those who made it this far!

The last few weeks were both extremely intense and rewarding. Based on feedback from the judges, it was apparent that large number of applications were compelling, innovative and well implemented. The quality of these entries clearly reflects the creativity and hard work that developers have invested in building their apps.

In addition to developers' participation and contributions, over 100 industry judges around the world spent weeks reviewing these submissions. I want to thank all the developers and judges who have worked incredibly hard over the last few months, making the Android Developer Challenge such a success.

Many of the top submissions took advantage of the geo and social networking capabilities of Android. These applications allow friends to share their personal experiences and favorite content such as vacations, photos, shows, music, cooking recipes, restaurants, and much more as they relate to certain locales. I've also seen applications that connect people during emergency situations and others that allow users to share information on how they can reduce their carbon footprint. One developer even turned a real city block into a playing field where gamers can role-play and chase after villains.

Furthermore, some of these applications provide rich interactive experiences by combining web services and mash-ups to bring together data that's on the web with data that's on the mobile device. One application combined weather, pollen and allergy information in the context of a map that is relevant to a user's location.

Though many applications use a traditional "download" model for data, many also enable users to publish content, such as photos or even voice memos, for others to use on other mobile devices or the web.

This is just a brief snapshot of the many impressive applications I've seen. The 50 highest scoring applications will receive $25,000 each and go on to compete in the final round. We plan to publish a list of these applications as soon as we receive the developers' consent. The real winners, however, are the consumers who will benefit from the work of these talented developers.

I'm thrilled to share the news that developers from over 70 countries submitted 1,788 entries to the Android Developer Challenge!

Here are a few facts that I thought were interesting. When we announced the Android Developer Challenge back in January, developers started submitting entries right away but it wasn't until the April 14 deadline approached that the flood really began. The rate of submissions spiked in the wee hours of Tuesday morning, reaching as high as 170+ submissions per hour.

What I find truly amazing is how global the interest in the challenge has been. Developers from the United States submitted one-third of the total applications while the rest came from countries such as Germany, Japan, China, India, Canada, France, UK, and many others. The entries are also very diverse representing many application areas, from games to social-networking applications, to utilities, to productivity and developer tools, and many more. On behalf of the Open Handset Alliance, I want to thank everyone who has submitted entries to the challenge. We look forward to reviewing all of them.

Now that the applications are in, over 100 judges will soon receive judging packets and laptops that we've preloaded with all the submissions, for a consistent, fair environment to judge the submissions. The majority of the judges are from member companies of the Open Handset Alliance, in addition to non-alliance mobile industry experts who have all graciously volunteered their time. I'd like to thank these judges too for all the time they will be putting into this.

In May, we'll be informing the 50 Semi-finalists who will be awarded $25,000 each. Until then, the team and I will have our hands full.

We have received a few inquiries regarding the judges who will be evaluating entries to the Android Developer Challenge (ADC). All Entries will be judged by a panel of experts in the fields of mobile devices, cellular telecommunications, software development, and/or technology innovation ("Judges"). Google will select the Judges from the member organizations of the Open Handset Alliance, Google and/or mobile experts.

As a reminder, the deadline for the Android Developer Challenge is April 14, 2008. We're really looking forward to seeing what you've created so make sure you submit in time. Good luck!

Spring is on the way, and temperatures are rising. We're no exception, and things are starting to heat up over here in Android-land, too.


The Android Developer Challenge deadline is approaching quickly. Wow, that's strange to me. On one hand, we've come so far that the first announcement back on November 12 seems like a prior geologic era, but on the other hand it seems like the Challenge just started! But it's been five months, so it's time to finish your code, polish your UI, and submit your application. Remember to submit by midnight on April 14th, PST (GMT-8).


But after the Challenge, what's next? Well, on the 28th and 29th of May we have Google I/O. This is the biggest Google developer event of the year, and you can bet that the Androids will be there in numbers.


Here are the sessions we've prepared on Android.

  • Android 101: Building an Application
  • Anatomy & Physiology of an Android
  • Dalvik Internals
  • Inside the Android Application Framework
  • Building Great UIs with Android
  • Internationalizing Android Applications
  • Location, Location, Location
  • Mobile Mashups
For more details on these sessions, visit the Google I/O site. Please do, in fact—I'm really excited by some of these because we're going to go into a level of detail that we haven't before. Ever wanted to hear the tech lead on Dalvik talk about Dalvik? Ever wanted an exhaustive review of the i18n/resource system? Then don't miss this event.


Besides the technical sessions, there will be a Fireside Chat with as many members of the Android team as we can rustle up, and an Android section in the demo and coding area. (Personally, I'm looking forward to that the most: it's shaping up to be a code festival of mammoth proportions.) If you need a break from Android, there are also tons of sessions on other developer technologies from Google, too.


We intend this to be the premier developer event for Android, this year. If you only go to one Android event, we humbly suggest that you consider this one. Early-bird registration ends TODAY (April 4th), so be sure to sign up soon.


I'll see you there!

Originally by Sung Hu Kim, Product Marketing Manager for Android, Google mobile team


As some of you may have heard, Wireless Week has chosen the Open Handset Alliance and Android for its Emerging Technology Award, noting that "Android's potential promises openness and innovation, perhaps changing not only the mobile Internet but the Internet itself."


We at Google would like to congratulate all the members of the Open Handset Alliance and the fantastic Android developer community for this well deserved recognition. Android's growing momentum is the result of an amazing effort and collaboration among many different people.

Coincidentally, this week marks five months since the Open Handset Alliance and Android first went public. A lot has happened in this short period of time. Among the things of note:
  • We released an early look at the Android software development kit (SDK), allowing anyone to learn and start creating apps for the platform.
  • Feedback from developers has contributed to numerous fixes, improvements, new tools, and major updates to the SDK, the latest version of which you can find here.
  • Google announced the Android Developer Challenge, which will provide $10 million in total awards for the best Android apps—and the first phase has nearly wrapped up. (Be sure to get your submissions in by April 14!)
  • Several companies gave the first working demonstrations of Android in February.

These have been an exciting first 5 months, and we look forward to making the coming months even better.

MKRdezign

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